Heroes of Might & Magic 3: Restoration of Erathia
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english update 1.0 to 1.4

company: New World Computing/3do (www.3do.com)

homesite: www.mightandmagic.com


Changes in Version 1.4

- Corrected the Miscellaneous Artifact slots on the Hero's Paperdoll 
  screen. 
- Removed the appearance of Combo Artifacts. 
- Corrected the single turn, double casting of spells during combat. 

Changes in Version 1.3

Multiplayer Updates/Enhancements

- Clicking on the "Chat Slider" in multiplayer no longer crashes the 
  game. 
- Heroes visiting a Sanctuary can no longer be attacked by enemies 
  with the use of the arrow keys. 
- Hot Seat: Combat behaves normally when the last creatures standing 
  for both heroes are 'Blinded'. 
- Multiplayer games launched through the Heroes III, version 1.3, 
  can play Restoration of Erathia multiplayer maps with games 
  launched through the Heroes III: The Shadow of Death™ program. 

Note: Heroes III, version 1.3 cannot connect to multiplayer games 
launched through the Heroes III: Armageddon's Blade™ program. 

General Updates

- Dragonflies now cast weakness on the creatures they attack. 
- Player can control the arrow towers in siege combat if their 
  defending hero has the artillery skill. 
- Heroes available from the adventure map taverns are the same as 
  the heroes in the town taverns. 
- Changed the formula for the necromancy skill. It is now based on a 
  skeletons hit points. 
- Heroes can now leave creature stacks to guard mines. 
- Non-upgraded creatures can be recruited from an upgraded 
  creature dwelling inside the town. 
- Campaign briefing screen now displays an icon representing 
  scenario difficulty. 
- AI hero will now value shooter enhancing artifacts depending on 
  the amount of ranged attack troops they have. 
- AI controlled monsters will now avoid the moat when castle walls 
  have not been breached. 
- Points for finding the grail are now included in the final score 
  when the game is won from a saved game. 
- Customizing a hero will no longer remove the catapult from the 
  hero's inventory. 
- Memory issues regarding low memory, stored graphics, and town 
  defense have been resolved. 
- Monsters can no longer attack a hero visiting a trigger spot if 
  that hero is not touching the monsters trigger. 
- When threatened, AI hero will now protect the castle instead of 
  going after the grail. 
- Flying monsters no longer stand in place for the entire battle 
  because of obstacle placement. 
- Using the "Resurrection" spell at a low level extensively during 
  combat will not make the price to surrender a negative number. 
- Clicking on "Max creatures" after performing a sacrifice at the 
  Altar of Sacrifice will not crash the game. 
- Slider on the Altar of Sacrifice will now reset. 
- Heroes exiting the shroud during Repeat Opponent Turn will not be 
  invisible. 
- Wandering monsters on water now have a one square attack radius 
  similar to wandering monsters on land. 
- "Next Creature" and "Start Combat" buttons no longer disappear if 
  the game was minimized and restored. 
- The hero selector buttons on the adventure screen no longer 
  disappear after viewing the scenario information screen. 
- Resolved an issue with the hero getting off a ship during Replay 
  Opponents Turn. 
- Special Victory Condition: "Build Grail in any town" now functions 
  correctly and no longer crashes when you look at the Scenario 
  Information screen. 
- Using hot keys such as "D" for "Divide" in the town screen no 
  longer causes a phantom click or other aberrant behavior. 
- Pressing the "T" key when a player doesn't have any town no longer 
  causes an illegal operation. 
- Clicking on a hero's equipped artifact in the kingdom overview 
  screen will not switch automatically to the backpack and cause odd 
  game behavior. 
- Creatures with the "Berserk" spell cast upon them will now move 
  towards the nearest creature if they can't reach an enemy in one 
  turn. 
- Owning more than 51 map creature dwellings does not crash the game. 
- It is no longer possible to fly into a mountain and stop using the 
  arrow keys. 
- You now visit adventure objects instead of flying over them while 
  using the arrow keys. 
- Re-hired heroes no longer get multiple stable bonuses. 
- If a garrison hero was eliminated during his turn, using Replay 
  Opponent Turn no longer causes him to appear permanently in the 
  visiting hero slot. 
- Pyramids no longer give the "Fear" spell. 
- Player can no longer dismiss a hero's entire army. 

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Changes in Version 1.2:

Multiplayer: 
- Eliminated "Gremlin Rush" strategy. Only the first two heroes 
  hired each week receive a full set of troops. All subsequent 
  heroes receive a single troop. Also applies to single player games. 
- Resolved an issue that allowed players to control a hero that 
  belonged to another player. 
- Resolved an issue that allowed duplication of artifacts. 
- Resolved an issue that allowed duplication of a hero. 
- Resolved an issue that arose when attempting to use an ally's 
  marketplace. Each player must use his/her own marketplace.

General Updates: 
- Resolved an issue that allowed creature stacks to grow to very 
  large numbers. 
- Sacrifice spell no longer works on enemy troops. 
- Resolved an issues that arose from using "Replay Turn" feature. 
- Cursor now updates correctly when using Alt-Tab. 
- Cursor now updates correctly after using Grail. 
- Horde structures now correctly affected by Week of... and Month 
  of... events. 
- Eliminated "Gremlin Rush" strategy. Only the first two heroes 
  hired each week receive a full set of troops. All subsequent 
  heroes receive a single troop. Also applies to multiplayer games. 
- All hero secondary skills now visible on Kingdom Overview Screen. 
- Basic Town Portal will now function if the hero is above ground 
  and the only castle is below ground or vice versa. 
- Surrender costs no longer include summoned creatures. 
- Stone and Iron Golems now have correct magic resistance. 
- Land Mines and Fire Walls no longer damage creatures immune to 
  fire magic. 
- Shadows no longer disappear on combat screen. 
- "Lose Hero" loss condition now correctly functions in saved game 
  files. 
- Timed events now work correctly for Computer Players. 
- Game now functions properly when combat screen is filled with many 
  obstacles, such as quicksand. 
- Garrisoned heroes no longer return to garrison after both heroes 
  are defeated during combat. 
- Random Heroes now have correct alignment when Restart Scenario is 
  used. 
- Map Editor now opens a blank, untitled map after an attempt is 
  made to open an invalid file.


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Changes in Version 1.1:


Allied Maps: 
- Several Scenario Maps have both allied and non-allied versions for 
  single and multi-player games. It is easy to spot the allied 
  versions in the scenario list; each has "(allies)" next to the 
  name.

Multi-Player Updates: 
- Data Transfer has been significantly improved!   Amount of data 
  transferred from player to player was optimized to reduce transfer 
  times to a fraction of those in version 1.0. 
- Hot Seat Updates - Resolved several Hot Seat problems including 
  month-end issue and problem where games end before all win/loss 
  conditions are met. 
- Town Names and Types now correctly match in Multi-Player Games. 
- Right-clicking in the map selection screen will no longer stop 
  others from choosing their hero. 
- Players can no longer see another player's stats nor dismiss 
  another player's troops or heroes.

Map/Campaign Updates: 
- Gold Rush Campaign (Neutral 1B) - Updated to ensure that players 
  start with correct heroes. 
- Steadwick's Fall Camp (Evil 1C) - Reduced difficulty level. 
- Dragon Orb - Heroes no longer are trapped after using teleporter.   
  Redwood Observatory now accessible. 
- Vial of Life - All objects now accessible on adventure map. 
- Islands and Caves - Treasure Chest now accessible. 
- The Mandate of Heaven - Added Brown Tent. 
- Warmongers - Removed Market of Time. 
- Titan's Winter - Upgraded Black Box treasure. 
- Myth and Legend - Updated water area.   Added resources.   
  Balanced artifacts. 
- Race for Ardintinny - Fortress Town no longer starts with Mighty 
  Gorgons. 
- Barbarian Breakout - Corpse no longer blocks characters path. 
- Alchemy Lab Update - Battles at Alchemy Labs are now fought on an 
  above ground combat screen. 
- General - Updated Obelisks and Puzzle Map to ensure that "X" is 
  not revealed too early.

General Updates: 
- Artifact update - The Spirit of Oppression now affects wandering 
  monsters. 
- Artifact update - Resource artifacts now function correctly on 
  garrisoned and visiting heroes in towns. 
- Creature Update - Troglodytes are immune to stone gaze from 
  Medusas. 
- Creature Update - Cyclops can no longer attack during tactics 
  phase. 
- Creature Update - Garrisoned creatures now show proper hero 
  bonuses. 
- Blind - Updated "Blind" spell to work correctly on all creatures. 
- Seer's Hut allows you to choose between troops if your party is 
  full. 
- Necromancer Skill - Updated to give the player 2/3 of skeleton 
  warriors. 
- Resurrected Creatures - Spells that were cast before a creature is 
  killed no longer affect creature after resurrection. Resolved 
  other anomalies associated with resurrecting creatures. 
- Map Editor - Resolved Text Error in the size of Large maps. 
- Custom Hero pictures now displayed correctly in taverns. 
- Heroes no longer receive full movement points when rehired in the 
  same day they die, retreat or surrender. 
- Replay Opponent button no longer causes screen to go blank. 
- Updated Resource Bar to update correctly the resource stats. 
- Updated "Week of..." and "Month of..." to no longer appear in same 
  order. 
- Resolved issue that could occur when selecting Artifacts from the 
  Kingdom Overview Screen. 
- Resolved issue when Archangels attempt to resurrect other 
  Archangels. 
- Resolved issue in Show Advanced Options. 
- Save Game Screen - "/" now filtered as an invalid character. 
- Program updated to fix anomalies with mouse cursor display on 
  Voodoo Rush™ cards.

Manual Addenda: 
See the H3Update.txt file for the Heroes III Manual Addenda.

**Note: For a more complete list of changes, please review the 
H3Update.txt file.   This readme file will be located in your Heroes 
3 folder once you have updated to version 1.3. 


