Palette of HoMM II
The original KB.PAL
file in HEROES2.AGG
has the palette colors defined in values in one fourth of the actual values
shown in the screen as the game has colors in 6-bit. The extracted palette below has this corrected by using the
algorithm used by DOSBox to go from 6-bit to 8-bit:
C8 = (C6 << 2) | ((C6 & 0x30) >> 4)
.
The first and last ten entries of the palette are unused and are black. To reduce confusion I’ve added community color values from the alternate palette that is also available below.
Palette indexes 214 – 221 and 231 – 241 are used for color cycling:
- Red: 214 – 217
- Yellow: 218 – 221
- Water: 231 – 237
- Blue: 238 – 241
More information on AGG files.
Here are also backup downloads for AGG1Extractor.zip
and
AGG2Extractor.zip
which once existed at
Terry Butler’s site.
Also thanks to grave-y (Heroes of Might and Reddit discord) for providing info!
Alternative palette
This is a palette I found from heroes2_in-game_graphic.rar
at HoMM2.com.
It might be more useful for community tools as it contains additional colors for transparent background (cyan at index 0) and shadow color (magenta). However I haven’t worked with HoMM2 tools (yet) so for now this is just a speculative find for me.
Original color values
These are the values in KB.PAL
: